Maya 2012: Create static meshes for UDK

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5 Responses

  1. Steve says:

    Thanks for your quick tutorial here. I have a question about exporting from Maya. I have a model that was exported out of an engineering program. I’ve imported it into UDK using FBX and applied a Chrome/Stainless Steel look to it. From a distance every thing looks great. How ever if you get too close it starts to take on a faceted look where you can see all the triangles in the faces. Any ideas on how to solve this issue, would be greatly apprecated. I’m using Maya 2011 and the latest Beta reliese of UDK in the hopes of getting this on an iPad. Any help you can give me would be greatly appreciated.

  2. Steve says:

    I should probably add softening normals just makes it look worse all the time instead of just up close.

  3. Roberto Rios says:

    Nice tutorial Greate job……

  1. May 5, 2013
  2. March 25, 2014

    […] All the steps explained on this post are from this awesome guide from neal buerger blog. […]

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