The course “Projektkompetenz Multimedia: Unreal Development” took a look at game development with the Unreal Engine 3. The course covered the basics of Asset creation with Maya and took a brief look at the various features of the Unreal Engine.
All students worked together to create a playable prototype level.
Rise (Summer 2012)
Space Penguins in Space (Winter 2012)
I taught the course “Projektkompetenz Multimedia: Maya” teaches the students the basics of how to create a CG-Animation. The course covers the topics “Modeling”, “Shading”, “Animation”, “Lighting”, “Rendering” and briefly takes a look at “Dynamics”.
We created this game as small multimedia project for the university.
Mato is essentially a “Worms”-Clone.
The game was created in the time frame of 5 days with the best team I ever worked with. We divided the team up into 4 programmers and one awesome artist.
During the development of the game we opted to use the IDE “Flex-Developer” to program ActionScript instead of Flash. The major benefit of using the IDE is that multiple developers can develop the code and then merge them without having the issue of combining binary .fla files.
You can check the game out here: Play Game